Making Things That Are Just Okay: Process, “Wrongness”, Meaningfulness, and the Path to Fluency
It is also easy to get excited and say that having created this fundamentally fun but “professionally” underwhelming short, the young directors achieved a new level of digital fluency. This formal model obscures the most important parts of long-term learning—self-led questioning, experimenting, repetition, and retention. Not only are these kinds of informal processes important for kids’ learning, but they are exactly how we, as adults, come by our own limited proficiencies as everyday, functional users of the various technologies that propel us forward, from cars to computers to mobile phones. And yet these competencies suffice to earn us livings, keep roofs over our heads, and even occasionally afford us some degree of self-expression. Instead the adults wanted to narrow in on the proactive core of simply having ideas and finding the means to convey them through the chosen medium. “Our definition of ‘making’ became if we’re shooting ideas that we’ve fleshed out,