Everyday Digital Literacy: Where the “Decline” of Creative Expression Meets the “Rise” of Creative Technologies
In August 2011, the cramped quarters of a central Los Angeles office had been converted, for one week, into a mini–movie studio.
This
was the fourth day of OMG! Cameras Everywhere, a nonprofit summer camp set up
and run with as much improvisation as earnestness, conceived by a small, loose
collective of young music video directors and realized by late August. The
campers attended at no cost, and the counselors donated their time and
equipment. Raised among friends, family, and industry acquaintances on
Kickstarter, $4,500 provided food, a passenger van for outings and location
shoots, and insurance.
Hiro
Murai was there, helping the actresses and instructing the young camera
operator; also Benjamin Kutsko, a music video director who is part of the music
video collective the Masses. As well as, Alex Pelly, another Masses director
who, in addition to her technical role as a marshmallow wrangler, had been cast
as the girls’ mother.
Over
the course of the week, the campers conceived, directed, and performed in five
music videos, a live performance music video, and dozens of ultrashort films,
ten seconds or less in length. The professional directors pulled an all-nighter
editing the raw footage captured throughout the camp, and on the sixth day,
they hosted a screening for their young collaborators, complete with a
directors’ Q&A.
The
basic idea for the camp, was the merging of the older group’s professional
literacy and the kids’ potential literacy as music video producers. The
twenty-somethings and the preteens shared an everyday familiarity with consumer
digital camera technologies, as well as the pop cultural form of the music
video itself. As OMG! explained, the program was founded upon the belief that
the increased accessibility of cameras to everyone today can potentially give
kids the tools they need to create and communicate like never before.
Murai and his fellow counselors, are at a
thoughtful halfway point between the traditional methods of
instruction that dominated their collective educations and the informal,
networked methods and possibilities widely available to their millennial
campers with the tap of a touch screen, so the directors of OMG! treated the
camp as a referendum on what they felt were the most valuable parts of their
creative educations. This choice identifies the developmental stage that Murai
and his peers collectively value as their creative core: the age just before
instinct and curiosity begin to be overcome by expectations of meaningfulness
and productivity.
In so
many words, Murai was contrasting process with product, intuition with pedagogy.
As a professional artist teaching in an extracurricular setting, his concerns
and priorities are more in line with those of an art school than a computer lab
and represent an important alternative to educators with backgrounds in
standardized, outcome-centered education leading projects on digital media
production.
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